Justin Kiesskalt - Vertex Animation Studio

Showcase Video: YouTube Showcase

Video Tutorial: Part01 Part02 Part03

Demo Download: Demo Download

Documentation: https://milswanca.github.io/VertexAnimationDocumentation/

Discord: https://discord.gg/PFhpMCCAtc

Vertex Animation Studio

Render 10,000+ animated characters at 60 FPS. Select skeletal mesh → Click convert → Ready to use.

With this plugin you only need to click once to convert, no material editing required.

Our system can support dense meshes with long animations without wasting memory or running out of texture space.

Why Use this VAT Tool

  • One-click conversion

  • Full crowd editor with paint/grid/individual modes

  • Automatic material conversion and error fixing

  • Per-instance animation control

  • Animation logic mode and blending

  • Nanite and LOD support out of the box

  • Dense meshes and long animations

  • Batch conversion

  • Post-placement editing

  • Blueprint control nodes

  • Sequencer integration (experimental)

This isn't just a converter. It's a complete workflow from skeletal mesh to thousands of animated instances.

Performance Numbers

  • 200 skeletal meshes = 15 FPS

  • 10,000 vertex animated = 60 FPS

  • Tested up to 100,000+ instances with satisfying framerates

(Fully built to support threaded logic in the future)

Animation Controls

  • Play single looping animations on command

  • Run sequences and blueprint transitioning logic with Animation Lists (Yes, you can write your own logic!)

  • State tree animation blueprints... Coming soon!

The Crowd Editor

Paint crowds like foliage. Not just scattered instances:

  • Brush mode with size/density control

  • Grid mode for formations

  • Individual precision placement

  • Select, move, delete after placing

  • Per-character animation states / logic

  • Save/load crowd presets

Technical Coverage

Components: VAMesh, VAInstancedMesh, VAHierarchicalInstancedMesh

Compatibility: Nanite, Lumen, TSR, World Partition, all platforms

Pipeline: Batch conversion, LOD support, automatic optimization

Features

  • Complete crowd editing module

  • One-click converter (yes, includes materials)

  • Example stadium with working crowds

  • Full Blueprint API

  • Material functions for custom shaders

  • Full Documentation

  • Active Discord support

Use Cases

Stadium crowds, RTS armies, city populations, zombie hordes, concert audiences, protest scenes - all animated crowds.

Conclusion

Stop buying multiple VAT plugins hoping one will work. This does everything: conversion, optimization, crowd placement, and runtime control. This is the only VAT tools plugin that you need.

Supported Platforms

  • Windows: Yes

  • Android: Yes

  • iOS: Yes

  • VR: Yes

  • Xbox: Yes

  • Playstation: Yes

https://www.fab.com/listings/b1840ab4-0420-4d29-a647-1b0e237df488