Showcase Video: YouTube Showcase
Video Tutorial: Part01 Part02 Part03
Demo Download: Demo Download
Documentation: https://milswanca.github.io/VertexAnimationDocumentation/
Discord: https://discord.gg/PFhpMCCAtc
Vertex Animation Studio
Render 10,000+ animated characters at 60 FPS. Select skeletal mesh → Click convert → Ready to use.
With this plugin you only need to click once to convert, no material editing required.
Our system can support dense meshes with long animations without wasting memory or running out of texture space.
Why Use this VAT Tool
One-click conversion
Full crowd editor with paint/grid/individual modes
Automatic material conversion and error fixing
Per-instance animation control
Animation logic mode and blending
Nanite and LOD support out of the box
Dense meshes and long animations
Batch conversion
Post-placement editing
Blueprint control nodes
Sequencer integration (experimental)
This isn't just a converter. It's a complete workflow from skeletal mesh to thousands of animated instances.
Performance Numbers
200 skeletal meshes = 15 FPS
10,000 vertex animated = 60 FPS
Tested up to 100,000+ instances with satisfying framerates
(Fully built to support threaded logic in the future)
Animation Controls
Play single looping animations on command
Run sequences and blueprint transitioning logic with Animation Lists (Yes, you can write your own logic!)
State tree animation blueprints... Coming soon!
The Crowd Editor
Paint crowds like foliage. Not just scattered instances:
Brush mode with size/density control
Grid mode for formations
Individual precision placement
Select, move, delete after placing
Per-character animation states / logic
Save/load crowd presets
Technical Coverage
Components: VAMesh, VAInstancedMesh, VAHierarchicalInstancedMesh
Compatibility: Nanite, Lumen, TSR, World Partition, all platforms
Pipeline: Batch conversion, LOD support, automatic optimization
Features
Complete crowd editing module
One-click converter (yes, includes materials)
Example stadium with working crowds
Full Blueprint API
Material functions for custom shaders
Full Documentation
Active Discord support
Use Cases
Stadium crowds, RTS armies, city populations, zombie hordes, concert audiences, protest scenes - all animated crowds.
Conclusion
Stop buying multiple VAT plugins hoping one will work. This does everything: conversion, optimization, crowd placement, and runtime control. This is the only VAT tools plugin that you need.
Supported Platforms
Windows: Yes
Android: Yes
iOS: Yes
VR: Yes
Xbox: Yes
Playstation: Yes
https://www.fab.com/listings/b1840ab4-0420-4d29-a647-1b0e237df488
