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Blueprint Asserts is a powerful Unreal Engine plugin that bridges the gap between C++ and Blueprints by bringing the robust functionality of Unreal's C++ asserts directly into your visual scripting workflow. This indispensable tool empowers developers to enforce conditions, catch logical errors, and debug their Blueprint graphs with the same level of confidence and precision as native code.
Key Features:
Assert & Check Nodes: Implement runtime condition checks directly in your Blueprints. Just like their C++ counterparts, these nodes halt execution with a critical error when a condition fails, making it easy to pinpoint and fix logical flaws in your game logic.
Ensure Nodes: Integrate flexible debugging points that dynamically trigger a breakpoint in the debugger instead of halting execution. This allows you to inspect variables and the call stack at the moment an unexpected condition occurs, providing a powerful way to troubleshoot without interrupting your play session.
Assertions with Custom Messages: Gain greater clarity and context by adding custom error messages to your asserts and checks. These messages are displayed in the Message Log, helping you quickly understand the nature of the error without guesswork.
Check No Reentry: Protect your code from unexpected re-entrancy issues. This specialized node automatically triggers an error if called more than once, ensuring that critical sections of your Blueprints are executed only when intended.
Seamless Packaging: Enjoy consistent behavior across development and packaged builds. While in the editor, the Blueprint nodes provide user-friendly visual feedback. When your project is packaged, they automatically revert to their highly optimized C++ equivalents, ensuring that their performance impact is minimized without losing their error-catching functionality.