Just widgets and no 3D view project android packeging

I’m developing a project that isn’t a game, and I’m using just widgets, hud BP, player controller BP and
and a couple of save games with structs. Everything is working, but application size after installed on android is still
around 145mb, I have read and done the things that are listed in unreal documentation to reduce apk file size, but
my suspicions are that there is something else to do. I’m not using 3Dspace at all, how do I tell that to UE.
I am thankful for any suggestions an at all grateful that you give me a possibility to ask.

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