Just to share my experience of casting/set visibility for VR world

I just want to share my experience concerning my efforts to get things done from a widget user interface graph…

  1. I created an actor containing a widget refering to a user interface with a button to set visibility of the widget
  2. I made a reference of the actor by casting all actor from class (and select the actor placed in the world of VR
  3. Everything was OK: I could set visibility to work for testing (visibility to false to hide the widget in the actor)
  4. But from the user interface graph which I want to receive a trigger from VR left/right hand, I spent hours and hours to get it work.
  5. The problem came from the fact that I did not well understand the hierarchical steps for accessing the widget (containing the target user interface that I want to set its visibility to false=to hide it). Right now, I got a better understanding about the hierarchial steps.
    I think I will get better and better in using UE.

    The first picture tells how I make a reference of the actor placed in the world (level).

    The second picture tells how I arrive to set visibility from user interface graph…