Just starting off and having issues with Android Implementation

Hey There!

I’ve been trying to get started with Apps and Unreal, the only issue is that when ever I try to package or launch it on my phone I encounter a couple errors

When I’m trying to package the project this is the error:

UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)):   ERROR: Cannot find supported Android toolchain
PackagingResults: Error: Cannot find supported Android toolchain
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): Took 0.7022686s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): UnrealBuildTool failed. See log for more details. (C:\Users\cleve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-SimpleGames-Android-Development.txt)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED
PackagingResults: Error: Unknown Error

When Trying to launch on my phone this is the result:

LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt 'C:\Users\cleve\OneDrive\Documents\Unreal Projects\SimpleGames\Binaries\Android\SimpleGames.target'. Check that this target has been built.
LogPlayLevel:        (see C:\Users\cleve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.004758
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000033
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game <Platform> <Configuration>

I’ve tried several solutions already, such as redirecting the project directly to the SDK and NDK, but no dice, unfortunately. I’m also not encountering issues when packaging the project for Windows

Like I said, I’m still pretty new to this, so any help is greatly appreciated!