I’m just learning right now, essentially prototyping and trying things out to learn the basics. I’ve created an item that can be picked up and appears on the player. Now I want that item to slowly float towards the player upon pick up.
When I use move component to, it references relative location which requires fiddling with vectors and maybe vinterptop which is math/logic I don’t quite understand. I tried this based on another topic and while the objects moves to the player- it basically snaps to the position rather than tween it’s way there.
I have a timeline setup with a float track, I have no idea how it works but when I extend the duration, the object moves with the player rather than float to the player than disappear. I want the timeline to affect the action of moving initially from it’s original position, not to set the location and continue to move with the player. I’m clearly approaching this the wrong way. Here is a snippet of my essentially broken logic:
Any guidance or good starting points are appreciated. I’m so overwhelmed by all of this but I’ll be damned if I don’t make something, making games has always felt like a pipedream.