I’m asking about Blenders abilities to import and export animations because I was having trouble. I was following a tutorial on a true first person system and basically a part of it involved create 1 frame animations for a characters additive poses in UE4. And I got this working as intended. But that was with Maya. This was when I had a Maya trial and I can’t afford Maya.
I tried importing the skeletal mesh of a character into Blender, using pose mode to move their head bone and render out 1 frame animations but sadly in UE4 I could not get the additive animations to work as I did when using Maya. This was a bit ago so sadly I can’t relay what exactly was going wrong aside from the blender attempt not working at all.
What I’m asking is can Blender handle this stuff and was it something wrong I was doing? Or is Blender not quite the tool to use for this sort of thing?