Blueprints can do most things, currently the templates that are available have both a C++ version of the game types and a Blueprints version.
And Blueprints have no restrictions as to 2D vs. 3D, UE4 isn’t really built for 2D, you can fake it, and then stuff like Tappy Chicken is made the way you would make a UI.
I’m not an expert in Blueprint, so I can’t certainly say if a game like 7 Days to Die can be made only with Blueprints.
Anyway, it’s possible to make whole games just with Blueprints - of course in 3D (like Shooter, RPG, … ).
There might be a point where you stuck when using only Blueprints in your project, especially if you have some unique
game mechanic ideas or something like that, so a bit of C++ programming experience is a good thing.
If you want to learn the Blueprint system, take a look on THIS thread or go to the Unreal Engine Youtube channel.
The best answer you could get from a question like that is that I dont see why you couldn’t make it in Blueprint only. It seems to have all of the tools needed to do so, and anything that isn’t can and possibly would be made available to you as the Engine is updated.
That said, I’m no expert, so I’ve got no real idea as to the hard limitations of Blueprint (other than it being marginally slower than C++), but the team seem dedicated in their stance of non-coders being able to make any game they want, and they’re certainly capable of taking the steps needed to ensure that this is the case.
As of now, the engine isn’t fully capable of making 2D games other than some pretty convoluted cheats. There is a solution in the works called Paper2D, but it’s still very in development and even the devs don’t recommend that you start making full 2D games with it. That said however, Blueprint is more than capable of making 3D games. One of the best examples I can think of is Hourences’ The Solus Project. It’s an amazing and interactive game world and to my knowledge, done entirely in Blueprints. Check out some of its stuff in this video.
So Blueprints aren’t all that limiting, as long as you know what you’re doing. That said, if you want to pull off the big stuff like in The Solus Project, having the mind of a programmer certainly wont hurt, and there are a multitude of programming courses out there that can help you learn.
You can nearly do everything with blueprints. Even to create a full 3d game is possible with them (of course in the end you will have pretty complex and big blueprints ^^)
Basically you are getting a full version and you can keep it as long as you want and submit games to Epic for publishing. Also I did asked them if I can use it for making videos and yes I can unless if its not for marketing. So don’t put advertisement or you’ll pay Epic 5% royalty if you’re into making money. $10 x .5% = $0.50. What company has this?
I suggest stay with UE4 and learn Blueprint, C++, and Blender and there’s allot of free tutorials out there and Epic is doing a nice job by having it on their YouTube channel.
[QUOTE=Kyle_Katarn;104146]
The best answer you could get from a question like that is that I dont see why you couldn’t make it in Blueprint only. It seems to have all of the tools needed to do so, and anything that isn’t can and possibly would be made available to you as the Engine is updated.
That said, I’m no expert, so I’ve got no real idea as to the hard limitations of Blueprint (other than it being marginally slower than C++), but the team seem dedicated in their stance of non-coders being able to make any game they want, and they’re certainly capable of taking the steps needed to ensure that this is the case.
As of now, the engine isn’t fully capable of making 2D games other than some pretty convoluted cheats. There is a solution in the works called Paper2D, but it’s still very in development and **even the devs don’t recommend that you start making full 2D ****games with it. **That said however, Blueprint is more than capable of making 3D games. One of the best examples I can think of is Hourences’ The Solus Project. It’s an amazing and interactive game world and to my knowledge, done entirely in Blueprints. Check out some of its stuff in this video.
So Blueprints aren’t all that limiting, as long as you know what you’re doing. That said, if you want to pull off the big stuff like in The Solus Project, having the mind of a programmer certainly wont hurt, and there are a multitude of programming courses out there that can help you learn.
Have you decided buying UE4? I just started playing around on UE4 and its amazing when you buy like I said you can keep the previous version you bought and make sure you save all the source code from 4.0.1 to the current version. Only if you’re going to cancel right away which I am going to be doing now. I only bought UE4 just to learn how to use it and then when I feel comfortable I’ll buy a new update and get the source codes that I have missed from all the other versions.
[QUOTE=;105211]
What is wrong with making a 2D game with ue4?
Absolutely nothing wrong with it at all! It’s just that Paper2D isn’t finished yet, and I’m not sure when it would be. I’m going off of the recommendation in one of their livestreams where they basically said “you can use it, certainly, but I wouldn’t recommend making full games with it yet.” To paraphrase.
[QUOTE=JeDeergab;105213]
Have you decided buying UE4? I just started playing around on UE4 and its amazing when you buy like I said you can keep the previous version you bought and make sure you save all the source code from 4.0.1 to the current version. Only if you’re going to cancel right away which I am going to be doing now. I only bought UE4 just to learn how to use it and then when I feel comfortable I’ll buy a new update and get the source codes that I have missed from all the other versions.
Good luck on your decision
Still deciding, but most likely I will. That being said, I have watched some blueprint tutorials, and it is a bit intimidating for me. I watch a tutorial, and I always ask myself “why is he connecting it to that part?” or “what does that part mean?”
[QUOTE=JeDeergab;104508]
Also I did asked them if I can use it for making videos and yes I can unless if its not for marketing. So don’t put advertisement or you’ll pay Epic 5% royalty if you’re into making money. $10 x .5% = $0.50. What company has this?
Just to clarify, you don’t have to pay any royalties until you’ve made your first $3,000:
[QUOTE=EULA]
However, no royalty is owed on the following forms of revenue:
The first $3,000.00 in gross revenue for each Product per calendar quarter;
[QUOTE=;105744]
Still deciding, but most likely I will. That being said, I have watched some blueprint tutorials, and it is a bit intimidating for me. I watch a tutorial, and I always ask myself “why is he connecting it to that part?” or “what does that part mean?”
You will get over the feeling of intimidation as you use the tools more often. This is pretty much true when learning anything.
[QUOTE=;105744]
Still deciding, but most likely I will. That being said, I have watched some blueprint tutorials, and it is a bit intimidating for me. I watch a tutorial, and I always ask myself “why is he connecting it to that part?” or “what does that part mean?”
Better than me, I don’t understand 90%+ of the parts.
Blueprints are definitely intimidating. When I first glanced at them, all i was think was “Hey, this could be fun”. Then I saw some of the Blueprints people in this community have been creating and was very overwhelmed and down right scared to jump into them. Since that point, I have begun my endeavor into Blueprints and have been able to learn some basic setups. There are a vast amount of tutorials and examples throughout numerous locations. There are Wiki pages, YouTube channels (which you have said that you have seen previously), books, and so much more available at your learning disposal. Also, here in the forums is a great place to start. We have great community members who are always willing to go above and beyond to help, not matter what size the task.
Anyways, good luck to you on your journey with UE4 and hope to see you around in the community. Have a great day!