Just getting started with both Unreal engine and Github and i ran into some problems...

So a bit of a backstory for those interested else just skip to the actual problem… a friend and i will be going to a computer science institute next year, and we wanted to get familiar with coding and game engines collaboration and whatever there are essential as programmers (game focused) and we decided to start off with messing around in the unreal engine and “learning” C++ now i already knew about github (since i downloaded lots of open source programs from there) and thought that it would be a good idea to use that so we could both work on it and eventually make some crappy game out of it (who knows it might end up good)

However i immediately ran into problems using Github and UE4 it said the files were too big and so i started to google like a mad man for what may cause this and why files could be “too big” since i seen so many games and other programs perfectly published with source code and all that handy stuff on github repos then i discovered the .gitignore file which seemed to be the key to solving the problem, i then started over and created a new repo with a .gitignore file with exceptions fitting both visual studios and UE4 everything then synced fine and i was able to run the program (i used the 1st person shooter template with C++ settings) just fine on my Desktop PC and make changes and see them appear on github.

Now to the problem i am yet to find a solution for (might just be me being a complete newbie here) i am not able to run the project (in both visual studios 2013 and UE4) on my laptop after cloning the repo.

https://github.com/JAT-Entertainment/Desert_game here is the repo if someone would look though it and assist me as much as you can i would be very grateful.

When you download the .zip of the repo through Github does that downloaded version work? If not it means your repo doesn’t have all the files (perhaps you .gitignore’d too many things?)