Transform Effector Shader
is a simple system that lets you transform Actors, Foliage, and PCG instances directly in the material using World Position Offset.
Videos and tutorials:
Quick Overview | Use With Megascans Or Custom Models | Third Person Example | Custom Player Tutorial |
Fix Commond WPO Issues | Multiple Effectors Tutorial
With a single Blueprint and a set of flexible material functions, you can control thousands of objects at once, creating dynamic transformations and procedural effects that run entirely on the GPU.
The system is lightweight, easy to integrate into existing materials, and designed for artists who want to build large-scale visual effects without complex setups.
Note: The shader only changes the visual appearance of objects. Collision and actor transforms remain unchanged.
Perfect for:
Procedural environments
Foliage effects
World deformation
Large-scale scene animations
Interactive visual effects
Buy now for base price and get free updates of our product in the future for free.The price will increase along with the new features and new versions.
Join our discord group: https://discord.gg/qdPQP7juge
Follow us on social networks for more tutorials and usecases!