Team Name: Pizza
List of Team Members: Vencislav Nachev
Name of Submission: And Then There Was A Boom
Controlls:L Mouse button: Selects selectable planets, R mouse button,Activates edge panning,Scroll wheel zoom in/out,Middle mouse button:Resets camera Position.Space activates destroys spawns the asteroid.
You have to figure out the way to change a trajectory of a meteor by MOVING PLANETs to DESTROY THE EARTH.
Download link : Download Link
Team Name: Pizza
Team Name: There is no team! OMG! Dagnabbit!
List of Team Members: Xenome
Name of submission: Paile Grau Dott
This planetary annihilation spectacle has the following awesome features:
- Camera shakes!
- No polish at all!
- No optimizations of any kind!
- No audio!
- No textures!
- Really crappy enemy AI!
- Terrible balancing!
- Only one particle effect, and it’s snatched straight from the starter content without any sort of modifications because there simply wasn’t time!
- And many more flaws, but I can’t remember them at the moment!
That aside, been a while since I did a jam, but it was a great learning experience as always. There is no better way of finding out how NOT to engineer a game
Anyways… technically six hours left, but I really want to SLEEP now.
Team Name: Indecisive Entertainment
List of Members:
Name of Submission: IndecisiveEntertainment_PenguinVSKaboom
Team Name: Inferatu
Name of Submission: Trek Star
Members: Celeste, Johan(sound)
WASD + Arrow keys
H To switch weapons
K To go to skill tree
ESC to close and save
Battery sign = More damage
Speed meter sign = More Speed
3 Weapons PewPew- Normal damage, Freezer - slower but higher damage, toaster faster but lower damage.
6 Different Diffuculity levels.
Skilltree for creating a better build.
I hope you like it! Video will be up tomorrow!
FIX: M is not for menu, ESC is for menu.
EDIT: You have to copy the link. CLICKING doens’t work. Http:// breaks the link so just copy paste.
List of Team Memebers: John “Jason Wanderer” Ingram
Name of Submission: Shattering Words
Controls: Use the left mouse button to select the desired choice.
In Shattering Words, you take on the role of Jason Wakefield, a young man who finds himself at the bottom of a dark pit.
As Jason, ascends he is tasked with surviving the dangers of the area and finding a way back to his own world.
The twisted environment, however, is not all it seems to be.
Resembling an classic text-adventure, Shattering Words focuses on the story being told without graphics or audio. As players see the story unfold, they are presented with a choice in various parts of the game; the choices may involve Jason narrowly surviving or dying.
Created in less than 24 hours, the game is rough around the edges. The game, however, does express the message that I was trying to convey and therefore does it’s job.
I recommend you analyze phrases, environments, and items. In doing so, you will be able to fully understand their meaning and message.
Enjoy the game.
Download Link: http://jason-ingram.itch.io/shattered-words
NOTE: The mouse occasionally disappears if you click anything other than a UMG button.
~ John “Jason Wanderer” Ingram
Team Name: Kodi
Game Name: Mine Sweeper
Plot: you are a mine sweeping robot deployed to remove all mines from a soviet combat zone. Try to save the wildlife and disarm all the mines. But always keep an eye out for possible unknown threats!
Team Name : Dank Development
Team Members: Todd Ward (Toddisdabest) Sam Clayton (imaqtpie)
Name Of Submission: Roll Ball Around And Try Not To Fall (RBAATNTF)
sounds like any top title these days
I find most of these themes to be too specific. The good ones are the ones that allow for more creative thought like ‘Set it Free’ or ‘Don’t put all your eggs in one basket’. Having more that are gameplay related rather than themed like ‘Back to Square one’ work well as it makes you think more about the way the game is played rather than the visuals.
Dr.Ray Gunblowupski’s sinister plan to destroy the earth
Team Name : That’s no spacestation, THAT’S A MOON!
Team Members : Niky Leaton, Aaron Leaton
Name of Submission: Dr.Ray Gunblowupski’s sinister plan to destroy the earth
**Dev High Scores
Niky = 57,946
Aaron = 796,342 **
Other High scores
Allar = 326k
Also special note, score is added each time you place down a piece that properly connects to another piece.
Team Name: Displace Media
Members: Ketan Dewan (Ketan), Doug Van Zee (thevfxguy13)
**there is flickering of the destructible mesh debris, it’s a known issue (UE-13577)
That’s My Raspberry! (Bryan Kaelin, Kyle Challen, Skyler Evans) presents Death Moon!
Download now! More screencaps coming soon.
How to play: Well, Download it for starters…
Defend your Death Moon to the Death! Whatever hapless planet you’re about to destroy is sending everything its got at the Death Moon. But truly they stand no chance! Use Tesla Coils to zap incoming missiles and Laser Turrets to destroy enemy flying saucers. Hold off their forces long enough to charge your Planet Shattering Laser Cannon. Your defensive structures require power and your Planet Shattering Laser Cannon needs the same power to charge, so, make sure you remove any defensive structures that aren’t being useful at that moment!
A, D, Left Click+Drag to rotate around the Death Moon
Q, E, or click the button to ready up a turret or tesla. After readying a weapon, click on a node of the Death Moon to equip it.
Mouse wheel to zoom in and out.
Try to win, it’s really cool! And hopefully not impossible. (I’m really proud of that second part)
When missiles get close enough, a reticle appears on your Death Moon so that you know where to place Tesla Coils. Saucers become stationary and begin firing when within range, preempt them with a Turret to minimize damage. The Death Moon charges an incredibly small amount of health every second, so, clearing out all enemies can help you stay in the game longer.
Team members: cd
Submission name: Null Painter
How to Play:
Paint your way to the star in the sky! Move horizontally in any direction, or blast yourself to higher ground!
left click: fire weapon
Hold left click: charge weapon
Hold left click + release: fire the charged shot. aim at the ground beneath you to launch yourself upward!
Music: Shanley Wang
Game Design and Materials: Jesse Lloyd-Dominik
Submission Name: LlordDominikAndFriends_ErfShattringExplosion
How to Play:
However feels right. Fight the boss at the end, you just have to live long enough and you’ll see the earth shattering explosion.
Best/Tested with xbox360 controller
Left Stick - WASD: Move
Right Stick - Mouse: Look
Right Shoulder - Spacebar: Jump (Direction based on Left Stick, can jump a total of 3 times before landing)
Triggers - LMB/RMB: Use Active ability
A/B/X - 1/2/3: Set ability to Fireball/Dark Chaotic sphere thing/Ice Wall
This was my first game jam. I bit off more than I could chew, but I got a lot out the experience. Can’t wait for next month’s.
@LlordDominik What’s the issue with the packaging?
Here we go again, another month another game 8). This time I tried to do something as simple as entertaining, no complex mechanic, I aim for one of the best mechanic ever: Grappling Hook, with pretty cool results 8D I may have something to work on , let me know what you think! My record is 183!!!
Download link :
The Game Jam Pre-Stream is now live! (Which is me just setting up the main stream), so if you want to see your games played, hop in early and request yours to be played first!
Team Member: Jvthewanderer
Team: James C Vaughn Jr. (Jvthewanderer)
Name of Submission: Jazzy’s Rekt Town
W,A,S,D = Move
Left Mouse Button (Hold) = Attack
Download = Link
Team Name: Hitpawz
Name of Submission: Earth Command
Plot: Protect the planet
Cursor - Aim
Mouse 1 - Shoot
B - Bomb
H - Heal Planet
S - Upgrade Speed
D - Deploy Drone
Team: Game Perspectives
FEATURING: Simple Checkpoint Actor
I made a small mistake, the controls are actually A to break and X to shoot. Sorry!
All made with Blueprints exclusively again!
I will upload a video later. For those that have already downloaded, please download it again. The best part of the game was not working in the packaged version because of Target Point actors, which turned out to be very time consuming to find. Luckily package time wasn’t very long. This is what was making the game crash: Using Target Point actor’s world location to set other actor’s world locations. Once I manually entered the vector values instead of having the target points plugged in, it stopped crashing. There is still a few bugs in the game but not as game breaking as a crash. So if you are using target point actors and it crashes… ^^ Now I will sleep! Good work everyone!
The link is the same, the file has been changed!