Jumpy Jumptime, A Unreal Engine Based Jump and Run, Puzzle and Platformer Game

Hey and thanks for your answer! @PresumptivePanda

Yes exactly, I have also thought of luminous underwater plants. Not only as decoration but also as a design element. The player is often guided by light somewhere through the level.

I also thought about fish. I’ll definitely try to include fish that might follow a spline and speed up briefly when touching the player.

Like the sheep in Forza Horizon that always avoid you when you try to run them over :wink:

Thanks once again,
Gazu

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