Hello, I am having an issue with jumping in the rolling gamemode.
I have my blueprint set up so that pressing the jump button will check if there is floor underneath the rolling ball with a sphere trace. If there is a hit, a positive impulse is applied on the z axis.
I think this should work fine, but as shown in the video attached, the impulse sometimes behaves strangely. Sometimes the ball will have the impulse applied, but then appears to immediately snap back onto the floor. Anyone know how I may fix this behavior, so that the jumping works consistently? If more info is needed please just let me know.