As of right now, it looks like UE4 only supports one server connection, without changes.
Is it possible to make it so that we can make the client jump between servers ?
An exemple of this being put to use could be in a MMO, where to each region is assigned a server. Players at the edges of theses regions can be assigned to multiple servers at once, and it would permit the use multiple cheaper servers.
Also, it could allow multiplayer lobbies.
I am really looking forward to a better implementation of servers.