Jumping animation delayed?

Hey everyone! I apologise in advanced for not being experienced in Unreal Engine. In fact, I am working on my first project right now.

Currently I am running into an issue. I made a jumping animation for my third person character using this tutorial: How to Replace Unreal 5 Mannequin by a Custom Character+Animations Part 2 - YouTube.

However, for me the animation is very delayed after jumping a few times. This makes it so that after a few jumps the character only starts their jumping animation mid / near end of jump.

Here is a video of what I am talking about: Imgur: The magic of the Internet

Any ideas on how to make the character start the jump animation in time every time they jump?

PS: I am currently using a single animation for jumping, I tried with JumpUp, JumpLoop and JumpDown, but I don’t think it fixed the delay.

Thanks in advance. :slight_smile:

Update: I split up the animation into 3 parts again (JumpUp, JumpLoop and JumpDown) and disabled looping for the start and end animation. I also played around with the animation speed and made the delay less noticable I think. Still not perfect though, so any help regarding this delay issue would be appreciated. :slight_smile:

How it looks now: Imgur: The magic of the Internet