JumpCurrentCount from the pawn different client and server

I don’t know why the internal var JumpCurrentCount located in ACharacter is different between the client and the server.

On the client when the jump key is pressed:

[2020.03.15-16.32.34:584][471]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  before Jump()    bPressedJump=0     bWasJumping=0     JumpCurrentCount=0     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
[2020.03.15-16.32.34:584][471]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  after Jump()    bPressedJump=1     bWasJumping=0     JumpCurrentCount=0     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
[2020.03.15-16.32.35:469][610]LogKSGMDebug: AKPlayerCharacter::StopJumping  -  GetLocalRole()=ROLE_AutonomousProxy   IsLocallyControlled=1   Actor=BP_PlayerCharacter_C_2147482098    JumpCurrentCount=1     bPressedJump=0   bWasJumping=0     PreviousBroadcastJumpState=0

The JumpCurrentCount is incremented correctly on the client.

On the server:

[2020.03.15-16.32.34:604][341]LogKSGMDebug: AKPlayerCharacter::CheckJumpInput  -  GetLocalRole()=ROLE_Authority   IsLocallyControlled=0   Actor=BP_PlayerCharacter_C_2147482238    JumpCurrentCount=1

The JumpCurrentCount is incremented correctly on the server also.

Now a second jump.

On the client when the jump key is pressed:

[2020.03.15-16.32.35:579][626]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  before Jump()    bPressedJump=0     bWasJumping=0     JumpCurrentCount=0     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
[2020.03.15-16.32.35:579][626]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  after Jump()    bPressedJump=1     bWasJumping=0     JumpCurrentCount=0     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
[2020.03.15-16.32.36:659][788]LogKSGMDebug: AKPlayerCharacter::StopJumping  -  GetLocalRole()=ROLE_AutonomousProxy   IsLocallyControlled=1   Actor=BP_PlayerCharacter_C_2147482098    JumpCurrentCount=1     bPressedJump=0   bWasJumping=0     PreviousBroadcastJumpState=0

The JumpCurrentCount is still 1. It should be 2.

On the server, the JumpCurrentCount is now 2, which is correct.

[2020.03.15-16.32.35:597][396]LogKSGMDebug: AKPlayerCharacter::CheckJumpInput  -  GetLocalRole()=ROLE_Authority   IsLocallyControlled=0   Actor=BP_PlayerCharacter_C_2147482238    JumpCurrentCount=2

Same problem on the third jump.
On the client still 1 never incremented.

    [2020.03.15-16.32.36:785][806]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  before Jump()    bPressedJump=0     bWasJumping=0     JumpCurrentCount=1     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
    [2020.03.15-16.32.36:785][806]LogKSGMDebug: AKPlayerCharacter::OnStartJump  -  after Jump()    bPressedJump=1     bWasJumping=0     JumpCurrentCount=1     JumpForceTimeRemaining=0.000000    JumpKeyHoldTime=0.000000
    [2020.03.15-16.32.37:358][893]LogKSGMDebug: AKPlayerCharacter::StopJumping  -  GetLocalRole()=ROLE_AutonomousProxy   IsLocallyControlled=1   Actor=BP_PlayerCharacter_C_2147482098    JumpCurrentCount=1     bPressedJump=0   bWasJumping=0     PreviousBroadcastJumpState=0

and on the server, incremented correctly.

[2020.03.15-16.32.36:808][464]LogKSGMDebug: AKPlayerCharacter::CheckJumpInput  -  GetLocalRole()=ROLE_Authority   IsLocallyControlled=0   Actor=BP_PlayerCharacter_C_2147482238    JumpCurrentCount=3

Why the JumpCurrentCount on the client is always 1. In fact the var is never incremented on the client.

How can I have the JumpCurrentCount on the client ?