Jump Sword Attack Movement: Driven by Animation or Vector?

Hey,

i’m thinking about some 3rd Person Sword Attacks, like Link does in Ocarina of Time, and i’m not that skilled in animating.

http://www.zelda.com/ocarina3d/_ui/img/gameplay/jumpattack.jpg

So my question is: How would i manage to let him move the jump distance?
It will be triggered by using “Attack” when he has locked vision on an enemy.

Would i let the animation do this by animating the distance?,

OR

Would i let him jump on the spot (animating him on the spot) and move him in UE4 with some vector math?

:smiley: Maybe this is a dumb question, but in Unity i was able to do walking both ways.

This is also a general question, because i have multiple jumping moves (backwards and sideways) and the question comes up for every one.

I will try letting the Animation move the mesh and apply Root Motion to it:

Let’s see how far i get. (Thanks to fighter5347 at the forum).