Remove the middle vector, the rotationXVector one, and you should be fine.
HTH
Remove the middle vector, the rotationXVector one, and you should be fine.
HTH
Hi All,
Quick question. I am trying to spawn an actor directly in front of my player camera.
What i am trying to accomplish is when the camera hits the trigger box, then the
picture i am using as a “Ghost” spawns and scares the bajeezes out of the player.
I tried to get the actor to spawn using get location, but then it only spawns on me.
I tested this with a particle as well. This is a good thing to learn because the project
after this i will be spawning particle effects as “Magic” and I don’t understand why it spawns
directly on me, instead of maybe a foot from the camera(Not that I would want that with the
magic, that would be like… 5 or 10 feet away from the camera, but still.) Right now it is in a still spot
and i am changing the visibility, but im not getting the desired effect.
Also curious if it would be better as a HUD/GUI pop up…? Honestly not sure.
Thanks!
Austin
"Remove the middle vector, the rotationXVector one, and you should be fine.
HTH"
Awesome! That seemed to do the trick. Such a simple solution. Thank you
NoobsDeSroobs!
If that solved your problem please accept my answer for future reference. Thank you.
Good luck with your game!