Spaghetti blue print drive my stomach crazy
Wish there is a way to create a jump link between two node that I do not know yet!
Others visual scripting engine have them.
for instance, CryEngine have NamedNode
You give a node a name and it just fire other node with the same name inside the same graph
Exemple
Is there something, simple and similar in Blueprint ?
It sounds like your looking for custom events or functions. A custom event will let you better organize and create seperated scripts though in the example you show you may need a sequence as well. Although im not sure this solution is exactly what your looking for
Was looking for something much more simple,
In others Visual scripting tool what you frequently get is a way to link box without the visual of the wires
(Nodes with names) just a in and a out
It is a bit ‘‘Evil’’ because if you are not careful you can unnoticed them.
However it does not add any variables or functions, the compiler treat it just like a regular link, the only difference is that if you multiply them (Named nodes) then as you said it act as a Sequence (without a way to control the order)
Thanks for the answer, I guess there nothing similar in UE
yea it sounds like a function that can call many instances of the same event. you cant have multiples of the same custom event though in bp. it also seems like it would be much harder to debug. im sure it really depends on the situation, but to make things neater leverage collapsing node, using functions, macros, and custom events. theres always c++ as well.