A Jump node would be handy for creating looping scripts without the current messy wire configuration. Allowing us to change the rotation and/or the position of the execution arrows could also be a solution (this would be particularly handy for a lot of more complex configurations. Actually, being able to reposition all wiring inputs would be helpful).
Ideally, you could right click a node and select “Create Jump Node”, and the Jump node would just work as a second instance of the original, and anything wired into the Jump Node will be directed to the actual node.
I tried some looping stuff but it didn’t seem to be working correctly, may be my install?
I’ll do some messing around with the loop nodes again to see if they decide to work correctly for me.
Because stuff like this is ugly, but it’s what goes down when the loop nodes aren’t doing what you tell them to:
EDIT: I’m aware that loop nodes are supposed to handle this situation, however a jump node would have quite a number of other benefits in terms of space management or blueprint readability.