Jump loop gets stuck after upgrade to 4.11

So the player character kept hanging in the air after our 4.11 upgrade. Somehow “Time remaining (ratio) for a brief jump start animation”, did not proceed. No idea if this is a bug, or related to how our child blueprint player character is setup. Confusingly the player kept hovering in the air.

Fix: Added a IsInAir Not, as shown below. Jumping works just as it should be, again.

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Thank you. This worked like a dream for a very frustrating problem I was having.

Thank you! My character was getting stuck in the jump loop animation so often, and this fixed it! :slight_smile: