Im trying to figure out why my jump animation isnt working correctly anymore. I have this same set up for another character I have but this one doesn’t seem to transitioning into the jump animations. Could it be something i over looked?
Hey @oAnubus!
Looking at your event graph, your character calculates movement before testing is falling. However, the way your state machine is set up, it looks like your character can not enter the jump states while moving.
Have you tried also creating an enter state from movement into jump start to see if that corrects it? If it does, your state machine just needs to be tweaked.
I hope the above is the solution you need!