Jump Animation Looping/Lag glitch? UE 5

Im experiencing an issue with my jumping. It seems to be looping on of my jumping animations, im unsure of which one it is and why but when I disable to looping on them all, the jumping seems to freeze the character in place?

The two links above are the videos showing everything I think yous would need to know ^^^

Try setting all your ratio’s checks < 0.1
Only loop animation JumpLoop

Ty for the fast reply, I’ve done what you said but now it just freezes my character in place.

There’s what happens ^^^

Can you show me the walk/move node’s graph with anim selected

On the transition back to walk/move enter and can you break the connection and wire a bool set to true.

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What do mean by the walk/move with anim selected? Do you mean the event graph?

Also with the wire a bool, what kind of bool do I need?

im sorry im quite new when it comes to this stuff

Sorry it was idle/move, double click it and select the anim node so I can see the right details panel.

Break the wire on Can Enter Transition and it should show check box to check

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is this what u meant?

is this also what u meant for the wire break part?

Yes select the middle node, so the details show for it

Yes on the second one

this?

Yes looks correct

im not too sure whether its the way ive setup the nodes/the way ive coded it or the animations ive set for the jumping. Only issue is, its the only working animations I can find that would fit and merge together to look like it’s all one animation if you get what I mean

I think its not timed right and not advancing to the next state

What did the break do to it?

as in when I broke the wire?

if so, it just plays the first animation (jump start) over and over again

oh and if I unloop the jump start animation, it just freezes my character into place

That would mean its stuck in jumpstart

is there a way to not make it stuck in jump start? and if so, do you think you could tell me how? Please and thank you

On the transition from jump start to jump loop break wire check the check box
This will break but we should see it flow back to idle/move

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