I dont know why… but my jump animation is acting like its running…like… i didnt set this up… its blending per bone on its own?
like is still uses the jump animation… but its still running too.
I have a 6 jump system.
Jump Start
Jump Loop
Jump End
Jump Start_While Running
Jump End_While Running
Jump End from running While Stopping
this works like a charm… the path travels exactly where it should when the correct conditions are met… such as… if i run and jump and stop moving in air… it activates the Jump End Stopped landing… everything runs its paths right…
but… i dont know why its blending running with jumping… i didnt tell it to do that…