juliengamedev - Kart Racing Drifting Physics

Kart Racing Drifting Physics brings high-quality responsive arcade‑style kart drifting and handling to Unreal Engine 5. Designed for tight handling and smooth performance it delivers custom-physics‑driven drift mechanics with built‑in hops and boost charging. Setup is quick thanks to ready‑to‑use Blueprints.

🎮Download and Play the Demo | 💬Discord for Questions, Support, Feature Requests, Changelogs | 🖱️Getting Started & Documentation

Key Features

  • Physics‑based hop and drift system with boost charging

  • Custom and polished suspension physics, acceleration, turning and state management

  • Framerate independent: Built with UE5's native async physics‑tick

  • Game-ready Skeletal Mesh, procedural animations and Niagara VFX for drift sparks, dust and boost effects

  • Advanced camera system which works perfectly in sync with the drifting system. No setup needed.

  • Blueprint friendly API and customizability

  • Drop in ready with no extra dependencies or setup headaches

Great Plugin! really helped us get a better kart feel in our project. The project integration was pretty straight forward too.

1 Like

Thanks so much, really glad to hear it helped you!
If you ever run into any issues or feel like something’s missing feature-wise, feel free to reach out. I’m always happy to improve it.

Also, if you have a moment, leaving a quick rating on the page would mean a lot :slight_smile:
Cheers!

Do you use a custom physics engine for the plugin or use chaos vehicle/chaos modular vehicles?

Hey! I don’t use a custom physics engine. All forces, impulses, and similar calculations are handled by Chaos Physics. The vehicle physics themselves don’t rely on Chaos Vehicles. They are computed using line traces, formulas, and other custom logic.