Hello, could someone help me please? I have a JSON file that corresponds to a material in uefn. How do I import it into uefn, because when I try to import it directly, it doesn’t work and when I try to import it via my files, it doesn’t work either. So if anyone has an answer to my question, I thank you in advance.
I have no idea from where you got that json text, but sorry to disappoint you. JSON is not a material format for uefn (or even UE in general), you can’t use json data in UE to make materials.
Materials are made directly inside the editor in the content browser. You can even paste nodes and graph parts into it, but it is not JSON format.
I have the same thing but in .uasset format but when I put it in my project via the file explorer, it does not appear in my project in uefn. What should I do?
That’s because .uasset has signature data or maybe encription protection for different projects, engine versions and other stuff… The .uasset files are meant to be used only by the editor, and on most cases messing with them outside the editor is not expected or supported at all.
If you are trying to move the material from a project to another, use the built in “Migrate” feature from the Unreal Engine Editor:
- Open the source project, navigate to your file on content browser;
- Right click the file, select “Asset Actions”, then “Migrate”;
- Select the target destination folder, it needs to be the “Content” folder of the target project.
Well actually it’s a material from a map that I wanted on my map and when the person sent it to me, I received it as indicated above (JSON and .uasset) but I can’t open it but look at the image you will see what the material looks like. Could you tell me how to do it or not?
That’s a simple solid color with low opacity and fresnel node to make borders bright… You can search on youtube for tutorials, should be very easy
But, this forum category is not for that type of content, I recommend you mark this post as resolved and if wanted, start a new post on the correct topic (most likely this one)
ok thank you very much for your help