I want to create an inventory system based on Json in a multiplayer project. Initially, I tried to replicate the Json object, but it doesn’t replicate.
Do you have any idea how to do it?
Thank you!
Hi there ! very late but if some people stumble into your post, they may be glad to find an answer.
Disclaimer: I am currently in the process of looking into JSon with unreal, so my information may be wrong, but from what I’ve gathered:
I am looking into ways to compress them to a more efficient format than string, but for now no convincing solution. Maybe CompactBinary but there is almost no documentation
Good luck !
Oh and get JSon string is not very reliable, sometimes it contains nothing but get field is working. Believe in yourself ![]()