There doesn’t seem to be any documentation on this, and I’m not having much luck selecting random data formats.
I COULD format my data to match one of the /MANY/ importations, but I’m honestly not really sure how to ACCESS said data, which presents ANOTHER layer of problems tbh.
Is there a way to import JSON data into the environment for Verse reading and data usage?
Is there a way to access the internal program’s folders for JSON, because I don’t think there is any direct support for effective use yet.
If I could deserialize, file read, text read, or something along those lines, it would be arbitrary but time consuming to create a full JSON parser, while simple string splitting and concatenation would be much faster.
I can imagine JSON support is coming, I’m quoting the following from the webpage you linked.
Supported File Types
UEFN allows you to import many different file types for different types of assets. While UEFN and the Fortnite Platform do not yet support all file formats, this will change over time. Below is a list of supported file types you can import and use today.