jRPG Template

We have been working with this template for over a year now. At this point 80% of the core code from the template has been modified. I can vouch for all the code in here and have worked with added many many features expanding upon Exadi’s core code. Its super clean and well commented. It can be very confusing if you don’t understand how BP Communication works but at the same time, for those somewhat beginners (i do NOT recommend a beginner uses this, you should have at least 6 months of basic UE4 experience) this can really help to get you to the next level of understanding. When you see how the code executes and builds. We have added (we were working with an old template copy):

  • Interactable Objects with persistent data
  • Interactable NPCs with a dialogue system
  • Bosses and boss control for access
  • Door controls and access
  • New Stats which are used for world interaction
  • A magic learning system to get new spells outside of just leveling to get them
  • Journal in the main menu containing: Bestiary(new enemy encounters), Quest log, Letters read, and a Glossary of terms you learn in dialogue.
  • Event firing system for levels
  • A special “limit break” system for battles
  • advanced calculations on leveling and statistics on damage
  • Moving camera system in battle and the damage always faces the camera
  • Player moves to enemy and attacks in battle
  • Equip-able armor that shows up in the world/battle
  • Weapons upgrade system
  • Vendors that have a Trader system of adjusted pricing based on how much you use them
  • Many more things!

So if your looking for a highly dynamic system that really lets you learn and build this is what you need!
If you want to see more on the project, it doesn’t have much game play footage atm other than a couple play through’s.

I steam coding a lot, so feel free to stop in and check it out and if you use the system and have any questions please feel free to ask and i can show you.

Thanks
Jessy (TwilightStar: Heart of Eir Team)

2 Likes