Hi and first I want to thank to all who contributes to this awesome plugin and most thanks to those who made it. ![]()
I am working on a project where joysticks are essential. Unfortunately I have not been successful in making this plugin work. There is no error while compiling project and everything seems to be ok, plugin is present and enabled in plugin list in unreal but I can’t see the JoystickPluginActor in class viewer or Joystick while adding components to objects. But I can see some functions while in blueprint. Whole “Input - Joystick Input” group (GetJoystick, GetJoystickState, etc.) is there.
Also I can see this output while starting project from VS :
I created many new projects (both C++/blueprint), tried versions 4.7.6 and 4.8.3. Recompiled many times with no errors in VS 2013. I have these X-55 joysticks connected at all times.
I am using the SDL version of plugin where I successfuly compiled SDL library. (I also tried it with downloaded sdl-2.0.3 from official site)
I tried to put plugin in project plugin folder and also in engine plugin folder.
My folder hierarchy atm :
I tried the newest version of plugin from github from tsky1971 and also version from (but there I had to change InTargetName -> InProjectFilePath because of 4.8 engine version changes)
I have Win 8.1, engine installed on system disk. The 4.8.3 is newly installed from today, restarting things doesn’t help in this matter.
Now I am trying it on another computer with fresh installed engines and everything again from scratch.
Any help would be greatly appreciated.

