I just submitted an update for 4.19 which should be available via the launcher within a day.
I’ve also submitted an update for the 4.18 version of the plugin. Its been a while since a feature update, but here goes…
New feature: Side scrolling support for 4.18 and 4.19
You can now use the minimap in side scrolling games. To get a side scrolling minimap, follow the usual instructions from the User Guide with the following exceptions:
- Set your MapBackground’s actor rotation to (90, 0, 0). This MapBackground will generate snapshots from the side and assign a texture to the XZ plane.
- Set your character MapViewComponent’s RotationMode to **Use Fixed Rotation **and set **Fixed Rotation **to (90, 0, 0). The map and icons on the map will scroll up and down as your character moves vertically.
This is assuming that positive X is your side scrolling game’s right axis. If you’re using different axes, use different rotation for the MapBackground and MapView.
Converting to new rotation settings
Although I generally try to avoid breaking current settings with updates, to keep a clean list of settings some variables have been redesigned. Please remember and write down your current value for BaseYaw.
The settings BaseYaw and bInheritYaw are replaced with settings **RotationMode **= [UseFixedRotation or InheritYaw], FixedRotation and InheritedYawOffset. If your minimap rotates, use rotation mode InheritYaw and fill your old BaseYaw value in as InheritedYawOffset, otherwise use UseFixedRotation and plug your old BaseYaw value into the FixedRotation’s yaw field.
Hope you all like this update. I am aware there are some feature requests pending but I’m currently tied up with the Kickstarter of my proud collaboration Maelstrom. Be sure to check that out too! Of course featuring Journeyman’s Minimap. I will get to other feature requests over time.