Journeyman's Minimap - Code Plugin for Minimaps and Fog of

I’m not savvy in C++. I’m savvy in C#, so maybe I can figure it out. I’d like to be able to see the icons over actors and be able to draw a graphic minimap and use the full screen map feature. I see you won’t be able to get to this for a while. If you could help me out, that would be great!

Hi ,
I’ve just bought this plugin.After add the plugin to several newly-created projects(such as TPS Template\ Top-Down Template) and try to start them on my android device, all of them got packaged failed or app crashed…I’m working with UE4.15, and all other projects can be packaged and deployed successfully. ,pls help…~



LogPlayLevel: adb: 01-21 13:40:05.268 26068 26148 D UE4 : [2018.01.21-05.40.05:268] 0]Assertion failed: Assertion failed: bCreatingCDO || !InOuter || InOuter->IsA(InClass->ClassWithin) [File:D:\Build\++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 2317]
LogPlayLevel: adb: 01-21 13:40:05.268 26068 26148 D UE4 :
LogPlayLevel: adb: 01-21 13:40:05.278 26068 26148 D UE4 : [2018.01.21-05.40.05:278] 0]LogWindows: FAndroidMisc::RequestExit(1)

In UE4.18 this isn’t quite working for me. I’ve added a minimap to my UMG hud, and set it to show up on begin play. I added a map icon and map view to my player character and this shows up on screen at the center, but I added a map icon to an actor in the world and it doesn’t show but the objective arrow does show and seems to point to the right location. Also I can’t for the life of me get the background to be anything other than black. It used to be pretty much drag and drop in 4.15. I emailed you for support a few days ago but didn’t get a reply. Also the example project won’t build in 4.18.

Hi everyone,

I apologize for the slow support this and last month. My contract work is currently demanding all of my attention. Please know that I intend to gather and process all feedback I’ve received.

I updated the example project, which was compatible with 4.15-4.17 but not 4.18. The example project now targets UE 4.18 and in the future I’ll keep it updated to the newest engine version.

Hello any updates? It’s been a month.

Any idea when a version for 4.19 will be available?

I just submitted an update for 4.19 which should be available via the launcher within a day. :slight_smile:

I’ve also submitted an update for the 4.18 version of the plugin. Its been a while since a feature update, but here goes…

New feature: Side scrolling support for 4.18 and 4.19
You can now use the minimap in side scrolling games. To get a side scrolling minimap, follow the usual instructions from the User Guide with the following exceptions:

  • Set your MapBackground’s actor rotation to (90, 0, 0). This MapBackground will generate snapshots from the side and assign a texture to the XZ plane.
  • Set your character MapViewComponent’s RotationMode to **Use Fixed Rotation **and set **Fixed Rotation **to (90, 0, 0). The map and icons on the map will scroll up and down as your character moves vertically.

This is assuming that positive X is your side scrolling game’s right axis. If you’re using different axes, use different rotation for the MapBackground and MapView.

Converting to new rotation settings
Although I generally try to avoid breaking current settings with updates, to keep a clean list of settings some variables have been redesigned. Please remember and write down your current value for BaseYaw.

The settings BaseYaw and bInheritYaw are replaced with settings **RotationMode **= [UseFixedRotation or InheritYaw], FixedRotation and InheritedYawOffset. If your minimap rotates, use rotation mode InheritYaw and fill your old BaseYaw value in as InheritedYawOffset, otherwise use UseFixedRotation and plug your old BaseYaw value into the FixedRotation’s yaw field.

Hope you all like this update. I am aware there are some feature requests pending but I’m currently tied up with the Kickstarter of my proud collaboration Maelstrom. Be sure to check that out too! Of course featuring Journeyman’s Minimap. :slight_smile: I will get to other feature requests over time.

hello

the asset supports multiplayer [network] or single player only?
//edit: all good, reading the doc now :stuck_out_tongue:

regards

Yes it does! If you need any help with this let me know. :slight_smile:

//edit:
found a way reading all comments in your thread. Will test now and will edit this with proper feedback.

So far so good :slight_smile: easy plug and play, working as intended.

Regards

How would I go about making a big map like when you press M in PUBG?

When a user goes out of the cull distance of another user, the minimap icons disappear (which is fine). Is there a way to have a persistent data? That even if the user is no longer relevant to another user, but keep showing it on the minimap, along with its coordinates on minimap, etc?
Regards

I’m still not seeing the 4.19 update or am I doing something wrong?

Yes there is. Please see the User Guide’s section “Toggling between minimap and full screen map”. :slight_smile:

Do you mean those actors are not updated because of network optimization? Or do you have a custom visibility mechanic?

I’m sorry it was my carelessness, the 4.19 update is up now!

Hi, I just bought this minimap plugin and I cant install it - pressing ‘Install to Engine’ doesn’t seem to work. Is there a way to install the plugin manually without trying to download it via the launcher? Any reply regarding this would be great, thanks!

Hey Patrick,

Are you on UE4.18 or 4.19? Is the button unclickable or are you getting an error message?

Edit: Someone here is reporting the same problem, but it seems to be a backend issue that Epic will fix, so I think it should be resolved soon! I don’t send plugin files out manually anymore.

Correct. And no, I dont have custom visibility mechanic, just modified net cull distance on actors (npc / player / items)
If you (on the characters/npcs) decrease the net cull distance to 4000000.0 (since its a topdown game, for example) the actors on minimap will stop showing. So yeah, after this they just disappear, so I was wondering if there is a way to have a persistent data or something that will keep showing those actors (lets say a party member) even after not being network relevant to the client (out of net cull distance).

if not… maybe a future update with this? :stuck_out_tongue: This can happen to anyone with a big map even with epic’s default net cull distance, just saying.

Regards!

I have a small problem with the map…
After the my pawn gets destroyed and I possessed another one all icons on the map disappeared. (map set to focus on player)

// edit: the error was not caused by the pawn dying, but from the parent widget being removed from its parent.

Im using 4.19, however I had 4.18 installed as well and it didn’t work there either. However today I tried again and it managed to successfully install, so everything is fine for now =) . I’ll let you know if I run into any other issues, thanks!

Hey its me again =) .

Ive been playing around with the minimap and set it up according to the manual, but i cant get the map to change when the player changes floors in the level:

Ive added the map view class to my pawn blueprint, im using the VR template (where theres no collision in the pawn BP) so not sure if that affects anything. your repsonse will be much appreciated, thanks!