Pick a song. Click Create Show. Press Play.
A complete spherical LED-dome concert venue for Unreal Engine 5.7 and 5.8. Create Show turns any song into a full audio-reactive light show — LED screens, 18 moving heads, strobes, blinders, LED bars, sparks and confetti, all on the beat — as a normal Sequencer track you can edit. No scripting.
Concert + planetarium layouts · 12 seamless LED looks · 7 exterior skins · DMX / Art-Net with QLC+ · LED Builder · fulldome, VR180 and 15K render presets.
▶ Watch the trailer: youtu.be/OJdmvfzpGl4
Requires: UE 5.7 or 5.8, Windows, Lumen (the UE5 default). No code: Create Show uses two plugins that ship with Unreal (Python Editor Script Plugin and Audio Synesthesia) — they are already enabled in the included project; if you migrate the pack into your own project, tick them once in Edit → Plugins. You never write or see Python. The venue, live audio driver, DMX and Blueprint control run without them. Content + Blueprints only, no C++.
Quick start (5 minutes)
Open LD_Concert and press Play — a 75-second demo show runs.
Enable the two plugins (Edit → Plugins) and restart.
Import your song (WAV), select LD_ShowControl, pick it in Song.
Click Create Show — the show is choreographed in seconds and opens in Sequencer.
Press Play. Edit anything in Sequencer, or drive the venue from Blueprints or a DMX console.
Create Show — your song becomes a show
Finds the tempo and splits the song into calm, build and drop parts; each part gets its own look, palette and speed, with a hard cut into every drop.
Moving heads sweep when calm, rise on builds and fan beat by beat on drops; sparks on each drop, confetti on the biggest.
Strobes roll into each drop, blinders punch on it, LED bars chase; the last beat before a drop goes dark so it hits out of black.
Screens follow the music frame by frame (bass, mid, high, beat) with a locked clock — every render is identical.
The show opens and closes with a screen transition (letterbox or iris).
Plus a live audio driver for games that reacts to whatever plays.
Two venues in one package
Concert — end stage, centre stage and runway, FOH tower, 2,695 instanced seats, truss with chain hoists, 18 moving heads, strobes, blinders, LED bars, line-array PA.
Planetarium / Immersive — the screen comes down to the floor, 1,655 reclining seats in rings, a central operator console.
Exterior — seamless full-sphere LED skin, sunken amphitheatre plaza, arched glass entrance, a 1.3 km site with road, 87 light poles and 2,206 instanced parked cars, moonlit night.
LED system — one material, every screen
12 seamlessly looping looks with cross-fades: Aurora, Warp, Nebula, Particles, Flow, Kaleidoscope, Retro, Spectrum, Galaxy, Liquid Chrome, Fireworks, Underwater.
Your own domemaster and equirectangular images and videos on the dome, the exterior or the immersive wall (preview in the editor, plays by itself in game).
Real LED pixel grid — pixel pitch in mm, fill ratio, module seams; logo slot; one-click palette.
7 exterior skins that turn the sphere into a lit object: Earth, Earth at Night, Moon, Disco Ball, Sports Ball, Pumpkin, Ornament — the light stays fixed while the object turns.
5 screen transitions — Letterbox, Crack, Iris, Spread, Cut — open or close, any colour.
Lights, effects and DMX
Moving heads (pan, tilt, colour, zoom; palette- and beat-reactive) with 3 show presets: Opening, Drop, Ballad.
Strobe, blinder and LED-bar Blueprints with beat pulse, pixel chase and a Hit node for in-game flashes.
Niagara sparks and confetti; 8 camera moves and a showcase sequence for Movie Render Queue.
DMX / Art-Net (optional): run the heads, the dome and the effects from a lighting console, with per-fixture Sequencer ↔ console hand-over; the dome keeps reacting to the music. Tested end to end with the free QLC+ — fixture files and a patched workspace included.
Blueprint control in game
One node each, with drop-downs and tooltips — from a Level Blueprint, a trigger or a menu:
Looks: Set Look (12 looks, cross-fade), Set Palette, Set Brightness, Set Speed
Content: Show Image, Play Video (dome, exterior or all screens), Show Exterior Skin
Show: Play Show, Stop Show, Play Transition (open or close, any colour)
Effects: Fire Sparks, Fire Confetti, Set Lights
Build your own LED setups
LED Builder — draw a spline, get an LED wall, curved XR volume, ceiling or floor from real-size cabinets (500 × 500 / 500 × 1000 mm), with live resolution, power, weight and data-port stats. Example XR volume included.
Modular LED kit — flat wall, curved wall, floor, column, with realistic cabinet backs.
Dome Camera — a live 360° camera whose view any LED surface shows in real time.
Render for real domes and VR
Fulldome: Movie Render Graph preset for 8K equirect masters + a converter to 16-bit domemaster sequences for planetarium playback.
VR180 stereo: side-by-side 8K, eyes baked from your camera move.
15K equirect still (15360 × 7680).
Use cases
Virtual concerts · music videos · DJ and live-visual previews · planetarium and fulldome content · LED-screen content previews at real pixel pitch · lighting previs with a DMX console · in-game concert venues and cutscenes.
What's included
3 maps: LD_Concert, LD_Immersive, LD_LEDKit_Demo
130 static meshes, 14 master materials + 151 instances, 97 textures (CC0 PBR, NASA public domain)
Blueprints, Niagara effects, Sequencer presets and cameras, optional DMX library
Editor tools (Python buttons): Create Show, fulldome / VR180 converters
Two original demo tracks made for this pack, covered by the Fab licence
QLC+ fixture definitions + workspace (Extras/QLCplus) · setup guide + FAQ
Technical details
UE 5.7 and 5.8, Windows · Complete Project · content + Blueprints + editor Python, no C++.
Required for Create Show: Python Editor Script Plugin, Audio Synesthesia (engine plugins, Beta). Optional: DMX, Electra Player, Movie Render Queue — the maps open without them.
Tested in a blank Blueprint project: 3 maps, 0 errors / 0 warnings; the packaged Windows game plays the showcase.
Nanite on opaque meshes; 20 non-Nanite meshes (LED surfaces, glass, beams), LED kit pieces with 3 LODs. Lumen recommended.
Real-world dimensions, instancing for all repeated parts. Collision: complex on walkable surfaces, simple on seats / props.
Good to know
Fab's Add to Project does not enable plugins — switch the two Create Show plugins on yourself (the button tells you if one is missing).
Performance (RTX 5080 Laptop, Epic, standalone): immersive map 156 fps at 1080p. The concert map with the full exterior site is heavier — hide the parked cars or use performance mode (screen-space GI, +21 %).
FAQ
Does it work with a real lighting console?
Heads, dome and effects are patched on Art-Net universe 1. Tested end to end with QLC+; a hardware console has not been tested yet.
Does it work in a packaged game?
Yes — a baked show is an ordinary Level Sequence; our packaged test build plays the showcase with 0 errors. For music known only at runtime, use the live audio driver.
Can I play my own 360° or domemaster video?
Yes — domemaster (180°) and equirectangular (360°) images and videos map correctly on the dome.
Does it work in UE 5.4 – 5.6?
No — assets are saved in 5.7; supported versions are 5.7 and 5.8.
Can I use the seats, stage and LED kit in my own map?
Yes — every mesh is a standalone asset. There is no seating-layout tool in this version.