Hello~ I’m using rigidbody to simulate hair (ponytail) swinging, that’s great and I found some issue now:
- there are two bones with ponytail, I create two collision shape on them, and set Physics Type to be Simulated
- Add one joint contraint between the two collision shapes, then ponytail will have physical effect.
The question is when I move ponytail fast enouch, the two collision shapes will be separated and stretched, I just want it fixed and not to be stretched, I try adjust Inertia Tensor Scale and Prjection options, it works a bit, but not really nice, stretching still occurs.
Is anyone know how to fix it completely? thx~