Joining Collision Boxes

Hi there!

I want to have something more like a “U” component - like a track - and when the player is off this track, he loses values in attributes. In order to do so, I have to concatenate several collision boxes together and use the OnComponentBeginOverlap and OnComponentEndOverlap to verify if the player is on track and OnEventTick to decrease its attributes.

However, those events are triggered when the player moves from one to another box… do I have to create a huge blueprint with all the boxes merged in a… mesh and attach the collider to it so that I won’t have those pesky intermediate events?

Thanks!!