A message from our European Territory Manager, Mike Gamble:
Following our ground breaking news at GDC, we put our heads together over here in Europe and decided that to get everyone off to a flying start with UE4 as a subscription-based service, we should host a ‘how to’ training event.
Never ones to sit around letting the grass grow under our feet, we thought the Easter break would be the best time. Short notice, we know, but we also recognize how hungry the new UE4 subscription community is for more in-depth knowledge on how to best use the power of our technology.
We will be holding the first Unreal Developer Day at the recently opened Epic Games Centre at Staffordshire University in Stafford, and it’s open to everyone with an interest in developing cool s**t with our tech.
That’s a bit short notice for me to arrange travel and stuff (2000km away). I would really like to be there and see the “cool s**t”. I hope they do a video of the talks for those of us who can’t be there.
It was a bit short notice last time as well - but I think the location and duration is putting a lot of people off. Last time we have people flying in from other parts of Europe (quite a few from Germany as an example), and it was easy because the venue was in central London. It was also a full day event with both a technical and an art track you could switch between, so you got a lot more out of it that was better tailoured to your discipline. Stafford is in the ****-end of nowhere geographically speaking, has little games industry in the vicinity since most are based in the south, and to top that off, the venue is half an hour away from the nearest rail station too. It’ll take me three and a half hours to get to the venue and I’m presently in London. The event is only one morning or afternoon session. I don’t see tickets flying away due to high demand this time.
" Stafford is in the ****-end of nowhere geographically speaking, has little games industry in the vicinity since most are based in the south, and to top that off, the venue is half an hour away from the nearest rail station too."
Yup. London would’ve been 1000+ times better. I live in the U.K but the distance while on an Indie budget is just not worth it (As I don’t drive) - London is easy to get to from anywhere, and would’ve been so much more convenient, in my personal case anyway.
Yeah it really helped me get over my fear of Blueprints. I was able to make an entire custom weapon system with interchangeable projectiles and uses and a hunger/feeding system after modifying TeslaDevs tutorial. “Unreal” how simple it is to get stuff prototyped.
Also if the lady who asked about the twin stick shooter is on here make yourself known! I for one am keen to see what you’re up to!
I had second thoughts about going.I went and as i thought it was more people who had never used the engine before.
I am myself very new to unreal engine 4,before the “dev” day i had been learning how to use the engine most nights.
My time spent in the lab 3 pc’s went down and i had been left behind,i was not worried as i had heard exactly the same as on the interweb “build a box put in a light, $19
and you can keep it ect”.With 5 minutes to go i got to ask Zak a question and he was amazingly fast and enthusiastic to show us how to do what i had asked.In fact with seconds to go he had it finished!
If we could of had a morning with Zak and JamesG “not buttering them up” with there amazing talent/knowledge in the lab i think would have been time well spent.
Anyway it was nice to meet new people and special kudos to the guy “i am sorry i lost your name” who travelled 15+ hours from an island up in Scotland.