I want to join the spline endpoint for one continuous loop, but I cant seem to find a node to adjust the tangent. This is not mesh spline; just spline.
Can anyone think of a way to do this?
I want to join the spline endpoint for one continuous loop, but I cant seem to find a node to adjust the tangent. This is not mesh spline; just spline.
Can anyone think of a way to do this?
In the spline content example they have an Unreal Symbol which has a little ball of light moving around it in a continuous loop. Whatever they do there should work for you.
The start and end points on that example come to a sharp point and don’t share tangents. Although it is possible to get close using a rotation on the points in the editor its hard to get close enough to where it looks seamless.
You probably just need an extra point in there near the end to properly orient the end to the start.
I want to be able to have the last point automatically snap and match the tangent of the first similar to Illustrator, but the only method I can think of is to disable adjusting the points in the editor and set them all manually in the Blueprint.
I’m trying to control it via Blueprints and Construction Script - changing last point’s location to be the same as the first point’s. No progress yet, so I posted at answerhub:
What if we made a completely separate spline to connect the last 2 points? That way we could uncheck “allow spline editing” and be able to initialize it in the construction script while still being able to edit the points on the other spline.
I think it might run into the same problem though.