LAN Listen Server created. Seamless travel on Steam OSS. That player travels to Lobby map. Other client finds session result, join session node fires, shows success, but does not travel client to server Lobby. What could the issue be here?
Client Log:
[2019.01.14-23.15.29:234][304]LogOnlineSession: OSS: Join session: traveling to 192.168.0.22:7777
[2019.01.14-23.15.29:234][304]LogBlueprintUserMessages: [GameInfoInstance_C_0] Joined: SATRBLASTR
[2019.01.14-23.15.29:285][304]LogNet: Browse: 192.168.0.22//Game/Maps/MainMenu
[2019.01.14-23.15.29:293][304]LogTemp: Display: ParseSettings for GameNetDriver
[2019.01.14-23.15.29:300][304]LogTemp: Display: ParseSettings for SteamNetDriver_0
[2019.01.14-23.15.29:301][304]LogTemp: Display: ParseSettings for PendingNetDriver
[2019.01.14-23.15.29:303][304]LogInit: WinSock: Socket queue 32768 / 32768
[2019.01.14-23.15.29:340][304]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2019.01.14-23.15.29:360][304]LogNet: Game client on port 7777, rate 10000
Server Log:
[2019.01.14-23.14.55:332][452]LogNet: Browse: /Game/Maps/Lobby?listen
[2019.01.14-23.14.55:332][452]LogLoad: LoadMap: /Game/Maps/Lobby?listen
[2019.01.14-23.14.55:333][452]LogScript: Warning: Script Msg: DestroySession - Invalid player state
[2019.01.14-23.14.55:481][452]LogSlate: Slate User Unregistered. User Index 8
[2019.01.14-23.14.55:481][452]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1
Could the invalid player state be the issue on the server side?