I’m trying to make a Multiplayer LAN game using Sessions blueprint nodes.I use a simple blueprint connecting procedure as shown in image. I open 2 instances of my packaged game, one presses H and successfully creates a session, and other finds created session and joins it. On Success Exec line of Join node fires, but neither characters can see each other, anybody have an idea ?
I also tried Multiplayer shootout which uses a similar procedure, but on joining a session from mainmenu level both clients terminates and nothing happens.
So I suspect problem is with engine, correct me if i’m mistaken.
I also tried Multiplayer shootout which uses a similar procedure, but on joining a session from mainmenu level both clients terminates and nothing happens.
same for me, i just created a simple project based on 2.5d and basic “create session” - “join session” doesnt work. If you “create a session” on a listen window of game test, it create a session and transfer clients to level, but if you create new session on a client window, you would be able to found it with “find session” but game test windows would be closed on attemp to join this session.
I have tested packaged version of my game with one of my friends and once I packaged my game I have no problems with names or updates.You only need all updates when you are packaging you game.
This works in my case but I don’t know if it will work for you.
No, i wouldn’t call this a solution. It may help you, but in general, normal Join node needs to work. Wait for to call back to you. Also we need to find cause of this problem, since it seems to appear more often.
You can still use advanced session plugin if this really fixes it for you. Maybe this also helps and tech team to narrow down cause.
Sorry for delay in getting back to you! I took a look at project you provided, and it looks like you’re missing the “listen” in Options field of Open Level node. It should look like this:
Without this, Session you’re creating cannot be joined because it’s not acting as a server. Hope that helps!