Join Session doesn't work

Hello.
I have a problem with joining session.I followed around 4 tutoirals on blueprint session creation,follower every step but it’s not working.I’m going insane.
Here is my setup:

======DefaultEngine.ini=========

[/Script/EngineSettings.GameMapsSettings]

EditorStartupMap=/Game/StarterContent/Maps/Minimal_Default

GameDefaultMap=/Game/StarterContent/Maps/Minimal_Default

GameInstanceClass=/Game/BluePrints/GameGameInstance.GameGameInstance_C

GlobalDefaultGameMode=/Game/StarterContent/Blueprints/BP_GameGameMode.BP_GameGameMode_C

[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName=“TP_Blank”,NewGameName=“/Script/MyProject”)

+ActiveGameNameRedirects=(OldGameName=“/Script/TP_Blank”,NewGameName=“/Script/MyProject”)

+ActiveClassRedirects=(OldClassName=“TP_BlankGameModeBase”,NewClassName=“MyProjectGameModeBase”)

[/Script/HardwareTargeting.HardwareTargetingSettings]

TargetedHardwareClass=Desktop

AppliedTargetedHardwareClass=Desktop

DefaultGraphicsPerformance=Maximum

AppliedDefaultGraphicsPerformance=Maximum

[OnlineSubsystem]

DefaultPlatformService=Null

=========Log===========

LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_2_Level1
LogPlayLevel: PIE: StaticDuplicateObject took: (0.002881s)
LogAIModule: Creating AISystem for world Level1
LogPlayLevel: PIE: World Init took: (0.001795s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level1.Level1 to /Game/StarterContent/Maps/UEDPIE_2_Level1.Level1 (0.004889s)
LogUObjectHash: Compacting FUObjectHashTables data took 5.73ms
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogLoad: Game class is ‘BP_GameGameMode_C’
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_2_Level1.Level1 up for play (max tick rate 0) at 2020.04.13-15.11.27
LogWorld: Bringing up level for play took: 0.001015
LogOnline: OSS: Creating online subsystem instance for: :Context_30
PIE: Play in editor start time for /Game/StarterContent/Maps/UEDPIE_2_Level1 0,726
LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.080409 > MaxSimulationTimeStep (0.050) for ‘BP_GameCharacter_C_0’, movement ‘Walking’
LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.080409 > MaxSimulationTimeStep (0.050) for ‘BP_GameCharacter_C_0’, movement ‘Walking’
LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_NO_DATA [11004]
LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_NO_DATA [11004]
LogBlueprintUserMessages: [GameGameInstance_C_15] Server: hosted
LogNet: Browse: /Game/StarterContent/Maps/Level1?listen
LogLoad: LoadMap: /Game/StarterContent/Maps/Level1?listen
LogWorld: BeginTearingDown for /Game/StarterContent/Maps/UEDPIE_2_Level1
LogWorld: UWorld::CleanupWorld for Level1, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudioMixer: Display: No commands were queued while flushing the source manager.
LogUObjectHash: Compacting FUObjectHashTables data took 3.79ms
LogPlayLevel: Creating play world package: /Game/StarterContent/Maps/UEDPIE_2_Level1
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001807s)
LogAIModule: Creating AISystem for world Level1
LogPlayLevel: PIE: World Init took: (0.001241s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/StarterContent/Maps/Level1.Level1 to /Game/StarterContent/Maps/UEDPIE_2_Level1.Level1 (0.003188s)
LogLoad: Game class is ‘BP_GameGameMode_C’
LogNet: ReplicationDriverClass is null! Not using ReplicationDriver.
LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0
LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_NO_DATA [11004]
LogInit: WinSock: Socket queue. Rx: 131072 (config 131072) Tx: 131072 (config 131072)
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: GameNetDriver IpNetDriver_9 IpNetDriver listening on port 7777
LogWorld: Bringing World /Game/StarterContent/Maps/UEDPIE_2_Level1.Level1 up for play (max tick rate 0) at 2020.04.13-15.11.36
LogWorld: Bringing up level for play took: 0.000894
LogLoad: Took 2.316387 seconds to LoadMap(/Game/StarterContent/Maps/UEDPIE_2_Level1)
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 6.84, Realtime: 0.04. IpNetDriver_9
LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.082888 > MaxSimulationTimeStep (0.050) for ‘BP_GameCharacter_C_0’, movement ‘Walking’
LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_NO_DATA [11004]
LogOnlineSession: Warning: OSS: Invalid session info for session GameSession in GetResolvedConnectString()
LogBlueprintUserMessages: [GameGameInstance_C_14] Server: failed to join
LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 28.81. IpNetDriver_9

====I think problem is here=====

LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.082888 > MaxSimulationTimeStep (0.050) for ‘BP_GameCharacter_C_0’, movement ‘Walking’

LogSockets: Warning: GetAddressInfo failed to resolve host with error SE_NO_DATA [11004]

LogOnlineSession: Warning: OSS: Invalid session info for session GameSession in GetResolvedConnectString()

------What I tried---------

1.Sample basic project with only host/join functionality

2.Disable LAN/Enable LAN

3.Add listen or ?listen to map name

4.Change max players

Playmode

Test

Menu BP

GameInstanceBP

Options selected.

Well.After digging through dozens of similiar questions I found an answer.
You can’t have “strange” symbols in your system name.In my case russian letters.

I renamed my PC from hekka-ПК to hekka and it worked!

Link to original solution Join session doesn't work - Multiplayer & Networking - Epic Developer Community Forums.

God bless answerhub!

Well.After digging through dozens of similiar questions I found an answer.
You can’t have “strange” symbols in your system name.In my case russian letters.

I renamed my PC from hekka-ПК to hekka and it worked!

Link to original solution Join session doesn't work - Multiplayer & Networking - Epic Developer Community Forums.

God bless answerhub!