I am currently using epic online services as subsystem. I created a session successfully and joined it from another instance (in the same machine) using different accounts. According to the log files, the join is successful and client travel was triggered. The sequence is as follows:
I have a menumap which creates/join the session. I created a session on the host instance. It then loads the lobby map with listen option.
I launched another instance and joined the session from the menu. The message from eos was successful. But I am still stuck in mainmenu map. Additional attempts to join were declined with message “session already exists”.
This is excerpts from the log file:
LogOnlineSession: OSS: Join session: traveling to [ipaddress]
LogGameMode: Display: Match State Changed from InProgress to LeavingMap
LogGameState: Match State Changed from InProgress to LeavingMap
LogNet: Browse: [ipaddress]/Game/Maps/[StartupMap]
LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0 on port 0
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogNet: Game client on port 7777, rate 10000