I’m trying to allow players to join an in-progress game, so I have “Join in Progress” set to “Spawn”. From testing with my private playtest code using two accounts in the same region, I’ve found that if I start the game with 1 player and then attempt to join with the second player, this only works if the players are in the same party. Otherwise, matchmaking will put the second player in an empty lobby.
In addition to testing this on my own game, I made a blank project with the “Simple” template and got the same result (testing with 2 accounts with a private playtest code).
Is this the intended behavior for “Join in Progress”? If so, is there any way to allow players to join public games in progress?
are both friends in the same location/server? If your playing on NAW and there on NAC they wont be able to join without being in your party. Ive been playtesting my map that seems to work with the private code for my friend to join my game in progress and vice versa not being in a party together with no extra settings