I’m trying to allow players to join an in-progress game, so I have “Join in Progress” set to “Spawn”. From testing with my private playtest code using two accounts in the same region, I’ve found that if I start the game with 1 player and then attempt to join with the second player, this only works if the players are in the same party. Otherwise, matchmaking will put the second player in an empty lobby.
In addition to testing this on my own game, I made a blank project with the “Simple” template and got the same result (testing with 2 accounts with a private playtest code).
Is this the intended behavior for “Join in Progress”? If so, is there any way to allow players to join public games in progress?