Need join body with “Physics Constraint” in specific position in body (without the use of bones) (see my explain-picture)
I have not found how this can be done.
I seen at PhysX 3.3 API and understood what i need doing new PhysX Joint. (Joints — NVIDIA PhysX SDK 3.4.0 Documentation)
Maybe you Epic want add this in main branch of UE4?
See it AnswerHub:
Edit: Also take a look at this:
A simple example of what I want to do as a result in UE4 (made in Unity):