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Hello friend,
If I may introduce myself, my name is John Meek, I’m the owner of a small game studio based out of Florida.
We are developing a multiplayer fps project with high ante for breaking into the market successfully.
I as the manager, doubling as the game designer for the title, have 20 years of experience within the Esports scene,
having won a National Tournament Championship with MLG for Halo 2 with a team called Type-Z.
Between strong, fun, accessible gameplay, and an effective strategic marketing model for growth & promotion,
we are expecting to make a major impact on the global fps community in introducing our new Arena shooter title to the world of video games.
With that said, we have all elements of programming, animation, music, & gameplay pressing strongly forward to create an incredible platform.
We are in need of a 3D artist who is a talented hand in building next-gen worlds in Unreal Engine 5.
This needs to be done natively in Unreal, otherwise, when importing from Blender, Z Brush, etc. the art objects will not have colliders
& will the map will have to be boxed all over again, creating double workload for what ought to be finished all in one shot.
The maps themselves will be very small to mildly considered medium in scale.
Each level is expected to take about 40 hour for completion.
We are seeking someone who is able to work full-time, so the artside of the game will be completed simultaneous to our programming deadline.
The map floorplans are already designed, you would be building them to look great according to UE5 next-gen quality standards,
requested with awareness of reasonable expectations in consideration of time restraints.
We are looking to make 6 maps for our game launch, offering $3,000 dollars upfront for the 240 hours of work it will take to complete this job.
I recognize that this is a very humble payment for an artist of the caliber we want to work with. We are at the very edge of limits for our budget
& it is the most we can offer for the opening.
Because of my desire to be fair, and to see you as a high-end artist rightly compensated,
what I can actually offer additional to the initial $3,000 deposit pre-launch is a significant royalty percentage from our profits.
My goal is to pay you an additional $3,000 dollars per map for a grand total of $21,000 dollars that you will receive for the 1.5 months of work
that you will be putting into this project.
25% of all profits from the game sales will go directly to you until we have paid the entirety of this aforementioned grand total.
Not only that, we will be looking to employ you full-time to our studio, with the goal to first have your salary raised to $5,000 per month,
then later $10,000 per month, which we are projecting will happen before year’s end.
It would be a privilege to have you apart of our team.
Let me know if you feel you meet all qualifications (it is crucial that you can build natively in Unreal Engine) & time requirements,
along with if interested in this job opportunity.
I appreciate you for taking the time to read over this offer, and I look forward to hearing from you soon. Thanks!
Wishing you the best,
John Meek
The CPS Devteam
P.S. please link portfolio in response, thank you.