A modular, data-driven settings menu system designed for Unreal Engine 5.
designed to integrate with your projects with minimal changes
Key Features:
🔧 Fully Data-Driven Architecture
All settings, categories, headers and UI styling are driven by data tables and data-only assets—no hardcoded logic—allowing for rapid iteration and customization.
custom extension points for your custom setting needs
features user mappable inputs (key bindings) for the enhanced inputs system
🎮 Many Ready to use settings
Graphics settings
Sound Settings
Input Binding Settings
🎨 Supports Categories and Nesting
group categories into Tabs, Categories
Nest and further group using nested categories
🎨 Supports Player Mappable inputs
🧩 UI Theming System
A single "UI Theme" asset controls fonts, colors, and appearance across all widgets, making it easy to maintain consistent visual identity or switch styles globally in seconds.🔄 Modular & Extensible
Designed with extensibility in mind. Add Custom Commands (with access to custom tokens) , Add and use new widgets as you need