Thank you! I don’t mind long posts, they provide more info, which is always good! That said, I’m not sure exactly how to implement this strategy into my code. I’m not directly setting my pitch/yaw anywhere, just activating and deactivating thrusters which do physics calculations to set the pitch/yaw. As such I’m unsure where to call ControlRotationREP and how to get its values to apply to my pawn.