For some reason when I add an arrow component to a pawn, and then set that pawn in motion, the arrow becomes more jittery the faster it goes. This is odd not only for the jitter, but I have another project where I can add an arrow to the pawn, set it in motion, and it is perfectly smooth and locked on the parented mesh. I cannot find the differences between these two projects…one arrow is just locked on smooth as silk, and the other is a jittery mess.
How to replicate:
- Create a new empty project with starter content.
- Create an empty pawn BP. In the pawn BP, add a mesh, and enable physics.
- Then add an arrow to the mesh, and move the arrow forward along the X-axis outside of the mesh so that you
can see it. Uncheck the Hidden in game box. Scale it up if necessary. - Drop the pawn BP in the world, and set it to auto posses player 0.
- Play
The sphere will begin falling through the world. You should see the arrow start to jitter the faster it goes. Why is that?

