Jitters when I run a sequence in my game.

Hi, I am working on a first game to learn some of Unreal, Most issues have tutorials but I cannot find a solution anywhere so I thought I would ask here. Thanks in advance.

I am trying to show a sequence that occurs when all enemies are dead, it moves in a straight line from one point in the level to another but for some reason jitters both at the start and end of the sequence.

This is the cutscene (please ignore the debug win widget and text :sweat_smile:)

I have tried working with the curves to make them linear and removing all collision in the way to see if that was the problem but that hasn’t helped.

I run the sequence after all enemies have died and the win game function is run.

Does anyone know how I can make this more fluid so it doesn’t jitter? Thanks again in advance.