Jittering when using the "lookat" camera and camera rig crane in sequencer (UE 5.3.2).

Hi, i had the same issue - didnt notice till final render as its clean all the way through then the last frame before camera stops for abit it jitters.
My setup - I have a camera rig rail (not spawned in) animating with the CineCameraActor attached with the LookAt Enabled tracking a still object. This CineCamera was spawnable. I converted it to possessable (right click and convert) and the jitter was gone. I converted back to Spawnable to get some gifs to show the difference for this post, but the jitter is still gone.
Hope this helps.