Jittering when using the "lookat" camera and camera rig crane in sequencer (UE 5.3.2).

I add a spawnable cineCamera and a spawnable camera rig crane, set the camera to look at something, and attached the camera to the camera rig crane. However, the camera jitters when it plays.

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This normally means you are very far away from origin and getting precision errors or the camera has more than one influence aside from the crane.

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I put them near the origin point,but camera also jittered,I’m guessing the bug is related to the tick order of the camera Tick and rig crane tick.

This looks like logic fighting. Is there anything else trying to control the camera other than the Rig Rail?

I guess it is camera tracking(look at object)

Hi, i had the same issue - didnt notice till final render as its clean all the way through then the last frame before camera stops for abit it jitters.
My setup - I have a camera rig rail (not spawned in) animating with the CineCameraActor attached with the LookAt Enabled tracking a still object. This CineCamera was spawnable. I converted it to possessable (right click and convert) and the jitter was gone. I converted back to Spawnable to get some gifs to show the difference for this post, but the jitter is still gone.
Hope this helps.