Jittering when using the "lookat" camera and camera rig crane in sequencer (UE 5.3.2).

I add a spawnable cineCamera and a spawnable camera rig crane, set the camera to look at something, and attached the camera to the camera rig crane. However, the camera jitters when it plays.

This normally means you are very far away from origin and getting precision errors or the camera has more than one influence aside from the crane.

I put them near the origin point,but camera also jittered,I’m guessing the bug is related to the tick order of the camera Tick and rig crane tick.

This looks like logic fighting. Is there anything else trying to control the camera other than the Rig Rail?